![]() ![]() ![]() The larger Cell Wing A has a puzzle that consists of restoring and rearranging the wires in the panel in the 2F Upper Guard Room. If Alex goes to the 1F exterior passageway here and checks the door to the Solitary Confinement Area, he will notice that the keypad is inactive, due to a power outage. Wheeler will then suggest turning back to find another way.Īfter going back past the Save Point, return down the stairs to 1F, and go through the gate beside the stairs to the larger 1F Cell Wing A. Try the double doors near a partially flooded section ahead to discover that they're locked. (An earlier note back at the lower landing mentions this patchwork.) The hole in the wall leads into the 1F Boiler Room.Ĭontinue up the stairs to a 2F corridor. Fight two more needlers there.Īt the other end of the Shower Area, use the Fire Axe or Pulaski Axe to hack open the flimsily repaired part of the wall. Afterward, Wheeler will open the gate toward the Shower Area. In the 1F Cell Wing A, kill a needler who emerges through a hole in Cell A1, when Wheeler says the radio link is breaking up briefly. (This is the gate with a dead cultist impaled on a nearby wall.) Alex should then turn back a bit, so Wheeler will open the gate leading down to the 1F Cell Wing A. Try to go through the exterior passageway, and watch the gate there fizz out. In Cell A6, take the Health Drink in the sink. With Wheeler at the control panel, Alex should head to the gate to the 2F Cell Wing A. Going Toward the Solitary Confinement Area ![]() He knows how to work the panel, so he can remotely open gates to help Alex travel deeper into the prison. Wheeler will run back to the earlier 2F security booth that contains a control panel. Follow him up the stairs to 2F, jump across a gap, pass through a hole in the wall, and flip a lever in the booth to open a gate ahead. Wheeler already has a gun (for some reason), so he can help defeat it.Īfterward, Wheeler will automatically enter the code into the nearby keypad, opening the gate leading onward. Flip the active lever across from his cell to free him, but prepare to battle a siam who will crash down in an ambush. This place is where Wheeler is being held. Go through the exterior passageway to the larger 1F Cell Wing B, and kill two more cultists. In a deadend corridor between the 1F Cell Wing B and the Shower Area, take the Rifle Ammo on the shelves. Flip a lever there to open a gate to some stairs. In the 2F Cell Wing B, kill two cultists. Flip the lever to open the security gate to the 2F Cell Wing B. Enter the 2F security booth, which has a control panel, some security screens, and a lever. Go up the stairs to 2F, and follow the walkways, jumping across the gap in the way. Go into the storeroom nearby, and take the Health Drink on the shelves. Upon reaching the lower landing, open the double doors back toward the visitor area briefly and take the Pistol Ammo on the shelves there.Īt the lower landing, near the foot of the stairs, take the Prison Map on the wall. Back in the corridors, break open a window and hop over into the prisoner side of the visitor area. After the first security gate, use the Fire Axe or Pulaski Axe to hack open the boarded-up doorway into the Visitor Booths, and take the First Aid Kit at one of the booths. ![]()
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